Exploring and Playing

by Inclusive Technology

Adam

Last Update 16 days ago

Article contents

  1. Overview
  2. Who's it for?
  3. Getting started
  4. Understanding the three sections
  5. Options and adjustments
  6. Multiplayer and turn taking
  7. Observation and analysis tools
  8. System requirements
  9. Downloads and documentation
  10. Useful support articles

1. Overview

Exploring and Playing is a set of 18 motivating eye‑gaze activities designed to help learners move from simple cause‑and‑effect interaction to early choice making and turn‑taking. It is part of the Inclusive EyeGaze learning progression and is commonly used in classrooms, therapy sessions, and at home.


Each activity is designed to build specific access skills, such as:
  • Looking at targets on screen
  • Holding gaze to make a selection (dwell)
  • Moving gaze between targets
  • Making choices
  • Taking turns with another person
Activities are grouped into three clear sections:
  • Take Turns
  • Explore
  • Choose Anything


The installer includes a free two-week trial.


    2. Who's it for?

    Exploring and Playing is suitable for:
    • Eye‑gaze learners at an early or developing stage
    • Children and young people with physical disabilities
    • Learners who need structured, motivating access practice
    • Teachers, therapists, and teaching assistants supporting eye‑gaze use
    It can be used:
    • One‑to‑one or in small groups
    • Independently or with adult support
    • For assessment, skill‑building, or free exploration

    3. Getting started

    1. Launch Exploring and Playing.
    2. Choose one of the three sections:
      • Take Turns
      • Explore
      • Choose Anything
    3. Select an activity.
    4. Open Options if you need to adjust dwell time, difficulty, or choices.
    5. Encourage the learner to look at targets and explore.
    Tip: If you are unsure where to begin, try the first activity in each section and observe how the learner responds.

    4. Understanding the three sections

    Take Turns
    This section introduces shared play and simple rules. Learners practise:
    • Choosing between 2–3 targets
    • Holding gaze to select
    • Sequencing actions
    • Turn‑taking with another player
    Activities include building robots, chopping wood, playground games, and simple card games.
    Second players can use a keyboard or switch (for example Space or Enter).

    Explore
    This section focuses on active looking and early control. Learners practise:
    • Exploring different areas of the screen
    • Mouse rollover (no selection required)
    • Dwell select and dwell on/off
    • Visual scanning and attention
    Activities include kitchens, machines, driving vehicles, life cycles, and drag‑and‑drop food games.

    Choose Anything

    This section supports early choice making in an error‑free way. Learners practise:

    • Scanning multiple options
    • Making choices
    • Showing preferences
    • Tracking moving items
    Activities include discos, decorating rooms, choosing drinks, splatting moving characters, and personalised music jukeboxes.

    5. Options and adjustments

    Each activity includes an Options menu. Common options include:
    • Dwell time – make selection easier or harder
    • Mouse visibility – hide or show the cursor
    • Difficulty levels – where available
    • Number of targets – reduce visual load
    • Characters, scenes, or items – tailor to interests
    Tip: Start with fewer targets and longer dwell times, then adjust gradually.

    6. Multiplayer and turn‑taking

    Some activities allow two or three players.
    • One player uses eye gaze
    • Other players use a keyboard or switches
    You can choose:
    • Which objects each player controls
    • Which keys or switches are used
    This is useful for teaching:
    • Waiting
    • Shared attention
    • Social interaction

    7. Observation and analysis tools

    Exploring and Playing includes built‑in analysis tools to help you understand how the learner is using eye gaze.
    Available tools include:
    • Video playback – replay gaze behaviour during activities
    • Heat maps – see where the learner looked most
    • Line traces – view gaze movement paths
    • Summary reports – saved as image files
    These tools are helpful for assessment, progress tracking, and review with colleagues.

    8. System requirements

    • Compatible with: Windows: 7 / 8 / 10 / 11
    • Activation key delivered by email.
    • An active internet is connection required for installation/activation.

    9. Downloads and documentation

    Important - make sure you download the correct installer for your activation key. Each version of the software has its own set of activation keys (e.g. you cannot use an English activation key with the French version of the software).



    10. Useful support articles


     
    If any part of this article was unclear, or you think there is something missing (e.g. extra steps, examples or images), let us know and we'll update the article:
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