Exploring and Playing
by Inclusive Technology
Adam
Last Update 16 days ago

Article contents
- Overview
- Who's it for?
- Getting started
- Understanding the three sections
- Options and adjustments
- Multiplayer and turn taking
- Observation and analysis tools
- System requirements
- Downloads and documentation
- Useful support articles
1. Overview
- Looking at targets on screen
- Holding gaze to make a selection (dwell)
- Moving gaze between targets
- Making choices
- Taking turns with another person
- Take Turns
- Explore
- Choose Anything
The installer includes a free two-week trial.
2. Who's it for?
- Eye‑gaze learners at an early or developing stage
- Children and young people with physical disabilities
- Learners who need structured, motivating access practice
- Teachers, therapists, and teaching assistants supporting eye‑gaze use
- One‑to‑one or in small groups
- Independently or with adult support
- For assessment, skill‑building, or free exploration
3. Getting started
- Launch Exploring and Playing.
- Choose one of the three sections:
- Take Turns
- Explore
- Choose Anything
- Select an activity.
- Open Options if you need to adjust dwell time, difficulty, or choices.
- Encourage the learner to look at targets and explore.
4. Understanding the three sections
This section introduces shared play and simple rules. Learners practise:
- Choosing between 2–3 targets
- Holding gaze to select
- Sequencing actions
- Turn‑taking with another player
Second players can use a keyboard or switch (for example Space or Enter).
Explore
This section focuses on active looking and early control. Learners practise:
- Exploring different areas of the screen
- Mouse rollover (no selection required)
- Dwell select and dwell on/off
- Visual scanning and attention
Choose Anything
This section supports early choice making in an error‑free way. Learners practise:
- Scanning multiple options
- Making choices
- Showing preferences
- Tracking moving items
5. Options and adjustments
- Dwell time – make selection easier or harder
- Mouse visibility – hide or show the cursor
- Difficulty levels – where available
- Number of targets – reduce visual load
- Characters, scenes, or items – tailor to interests
6. Multiplayer and turn‑taking
- One player uses eye gaze
- Other players use a keyboard or switches
- Which objects each player controls
- Which keys or switches are used
- Waiting
- Shared attention
- Social interaction
7. Observation and analysis tools
Available tools include:
- Video playback – replay gaze behaviour during activities
- Heat maps – see where the learner looked most
- Line traces – view gaze movement paths
- Summary reports – saved as image files
8. System requirements
- Compatible with: Windows: 7 / 8 / 10 / 11
- Activation key delivered by email.
- An active internet is connection required for installation/activation.
9. Downloads and documentation
Important - make sure you download the correct installer for your activation key. Each version of the software has its own set of activation keys (e.g. you cannot use an English activation key with the French version of the software).
- Exploring and Playing Software (English)
- Exploring and Playing Software (French)
- Exploring and Playing Software (German)
- Exploring and Playing Software (Spanish)
- Exploring and Playing Software (Italian)
- Exploring and Playing Software (Polish)
- Exploring and Playing Guidebook
- Exploring and Playing Product Activation
- A Guide to Eye Gaze in the Classroom
10. Useful support articles

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