Eye Can Fly

by Inclusive Technology

Adam

Last Update 2 days ago

Article contents

  1. Overview
  2. Who's it for?
  3. Before you start
  4. Setting up Eye Can Fly
  5. Using the menus
  6. Profiles - setting up and learner
  7. Options and personalisation
  8. Gameplay adjustments
  9. Playing Eye Can Fly
  10. System requirements
  11. Downloads and documentation
  12. Useful support articles

1. Overview

Eye Can Fly is a flying adventure created specifically for eye-gaze users. It features 24 missions for your pilot, Aimee, to soar through - introducing concepts like geography, compass directions, and topography while helping players build confidence and precision with their eye-gaze skills.


Alongside eye gaze, play can also be controlled using any mouse-pointer device, a keyboard, switches, or joysticks:


2. Who's it for?

  • Eye-gaze users who can reliably select items on screen
  • Learners using switches or keyboard access
  • Children working on early geography concepts
  • SEND learners who benefit from visual, motivating games
  • Teachers, therapists, and parents supporting eye-gaze learning

3. Before you start
For best results:
  • Set up and mount the eye tracker following the manufacturer’s guidance
  • Make sure eye-gaze mouse control is working on the computer
  • Calibrate eye-gaze for the learner
  • Check the learner can dwell-click reliably

4. Setting up Eye Can Fly
1. Start the game
When Eye Can Fly launches, a configuration screen appears before the game loads.

2. Choose graphics settings
  • Screen resolution: Match your screen size
    (If unsure, choose the highest option)

  • Graphics quality:
    • Fantastic = best visuals
    • Fastest = smoother on slower computers

Windowed mode:

  • On = plays in a window
  • Off = full screen

3. Set up input controls
You can adjust controls for:
  • Keyboard
  • Switches
  • Joysticks / gamepads
You can customise keys by double-clicking an entry and pressing the desired key or switch.

Tip: Primary and secondary controls can work at the same time.


5. Using the menus
  • Menus use large buttons for easier eye-gaze access
  • Select items using dwell clicking
  • A red cursor circle shrinks while dwelling
Important
  • The Options menu and Quit button on the title screen do not support dwell clicking
  • These require a standard mouse click

6. Profiles - setting up a learner
  • Press Start
  • Choose a new profile
  • Select a shape and letter
This helps identify the learner and saves:
  • Progress
  • Option settings

7. Options and personalisation
Options can be changed:
  • From the home screen (default for new profiles)
  • From a loaded profile (saved for that learner only)

    Press OK to save changes.


          Control methods
          • Pointer – for eye-gaze or mouse
          • Keyboard / Switch – for switch or keyboard access
          • Left & Right only – simpler flying (up/down is automatic)
          • Up, Down, Left & Right – full control (recommended later)

          View options
          • Vehicle visible – see the plane or airship
          • Vehicle invisible – first-person view

          8. Gameplay adjustments

          Difficulty and comfort
          • Flight speed: Medium / Slow / Very Slow
          • Cursor size: Large or small
          • Cursor visibility: Visible / 50% / Hidden

          Dwell click settings
          • Dwell click time: 0.5 to 2.5 seconds
          • You can disable dwell clicking on:
            • Profile selection screen
            • All non-game menus
          (In-game buttons still support dwell clicking)

          Level duration
          Choose how long levels last:
          • 1 minute (default)
          • 2.5 minutes
          • 5 minutes
          • 20 minutes
          • Unlimited

          Audio
          Adjust:
          • Sound effects
          • Music
          • Voice volume

          9. Playing Eye Can Fly

          There are four main ways to play:

          Balloon Pop
          • Plane flies automatically
          • Look at balloons to pop them
          • Locations: Farm, Island, World Map
          • Pointer only (not available in keyboard/switch mode)

          Flight School
          A structured learning mode guided by Aimee. Learners complete missions while learning:
          • Left and right
          • Near and far
          • Compass points
          • Geography concepts

          Levels
          1. The Farm – left/right only (introductory)
          2. The Island – rescue missions and exploration
          3. The World – continents and landmarks


          Tip: Start with left/right only before adding up/down movement.

          Free Flight
          • Fly freely around:
            • The Farm
            • The Island
            • The World
          • No time pressure
          • Great for exploration and enjoyment

          Mini Games
          Ground-based games for variety:
          • Coin Chase – collect falling coins
          • Aimee’s Treasure Hunt – explore and find hidden coins
          • Rooster Race – race chickens around the island

          10. System requirements

          • Compatible with: Windows: 7 / 8 / 10 / 11
          • Activation key delivered by email.
          • An active internet is connection required for installation/activation.

          11. Downloads and documentation


          12. Useful support articles


           

          If any part of this article was unclear, or you think there is something missing (e.g. extra steps, examples or images), let us know and we'll update the article:
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