Attention and Looking

by Inclusive Technology

Adam

Last Update 2 days ago

Article contents

  1. Overview
  2. Who's it for?
  3. Before you start
  4. Setting up (step by step)
  5. Using the activities
  6. Options and adjustments
  7. Typical and less typical use cases
  8. Analysis and review tools
  9. System requirements
  10. Downloads and documentation
  11. Useful support articles

1. Overview

Attention and Looking is a collection of 18 graded eye‑gaze activities designed to help you explore, assess, and gently teach early attention, looking, and access skills. It is often used as a first step with eye‑gaze, focusing on cause and effect, tracking, fixation, and looking around the screen in a motivating way.
This guide explains what the software is for, who it helps, how to set it up, and how to use the activities confidently in real classrooms, therapy rooms, and at home.

It provides structured activities that respond when the learner looks at the screen.


The activities are grouped into three skill areas:
  • Tracking – following moving items with the eyes
  • Fixating – looking and keeping looking
  • Locating – looking around and exploring the screen
Each activity includes built‑in options and analysis tools to help you understand how the learner is using their eyes.


2. Who's it for?

Attention and Looking is suitable for:
  • Learners at an early stage of eye‑gaze use
  • Children or adults exploring cause and effect with vision
  • Learners with complex needs who benefit from visual stimulation
  • Anyone being assessed for eye‑gaze readiness
It can be used by:
  • Teachers and classroom staff
  • Therapists and AT professionals
  • Parents and carers (with guidance)

3. Before you start

Before opening Attention and Looking, make sure you:
  1. Mount the eye‑gaze device securely, following the manufacturer’s instructions.
  2. Position the learner comfortably and consistently.
  3. Calibrate the eye‑gaze system carefully.
  4. Check the cursor is moving smoothly and accurately.
If tracking looks unreliable at this stage, adjust positioning and calibration before continuing.

4. Setting up (step by step)
  1. Launch your eye‑gaze system and confirm the cursor is working.
  2. Open Attention and Looking.
  3. Choose an activity group:
    • Tracking
    • Fixating
    • Locating
  4. Open the Options menu before starting an activity.
  5. Begin with easier settings to build confidence and success.
Tip: You do not need perfect calibration to explore cause and effect activities, but accuracy matters more as tasks become more precise.

5. Using the activities

Tracking activities – “What are you looking at?”
These activities encourage the learner to follow movement on the screen. Examples include:
  • Follow Me (Straight / Wavy) – characters move across the screen and respond when followed
  • Find Me – items appear briefly and respond when looked at
  • Chase Me – multiple moving items encourage both tracking and shifting gaze
These activities help you observe:
  • Smooth eye movements
  • Speed and direction preferences
  • Visual attention to movement

Fixating activities – “Are you looking?”
These activities encourage the learner to look and keep looking. Examples include:
  • Spinning Patterns – patterns animate while looked at
  • Cookie Machine – looking keeps the machine running
  • New Faces – facial features respond to looking
  • Look Hear! – music plays while the learner looks
These activities support:
  • Understanding cause and effect
  • Early dwell skills
  • Sustained attention

Locating activities – “Looking around”
These activities encourage exploration of the screen. Examples include:
  • Who’s Different? – spotting the odd one out
  • Look Around – finding features in pictures
  • Fill It Up / Clear It Up / Art activities – interactive visual play
These activities help develop:
  • Visual scanning
  • Awareness of different screen areas
  • Early purposeful control

6. Options and adjustments
Each activity includes adjustable options. Common ones include:
  • Level
    • Experiential: visual stimulation, no required response
    • Cause and Effect: clear feedback when looked at
  • Speed – slower for teaching, faster for assessment
  • Size – larger for visibility, smaller for challenge
  • Number of objects / locations – fewer for easier scanning
  • Dwell time – shorter for early access, longer for deliberate control
  • Images, colours, sounds – personalise for motivation
Tip: Change only one option at a time so you can clearly see its effect.


7. Typical and less typical use cases
Typical use
  • Short, regular sessions
  • Starting with cause and effect
  • Adult modelling and encouragement
  • Gradually increasing challenge
Less typical but valid use
  • Pure visual stimulation with no expectation of response
  • Observation and assessment only
  • Personalised images or sounds for engagement
Both approaches are valid depending on the learner.


8. Analysis and review tools

Attention and Looking includes built‑in analysis tools to help you reflect on eye‑gaze behaviour:
  • Video playback – replay eye‑gaze behaviour
  • Heat maps – see areas of concentrated gaze
  • Line traces – see eye movement paths
  • Summary reports – save a visual record of sessions
These tools are for guidance, not diagnosis. Interpret them alongside your knowledge of the learner.


9. System requirements

  • Compatible with: Windows: 7 / 8 / 10 / 11
  • Activation key delivered by email.
  • An active internet is connection required for installation/activation.

10. Downloads and documentation

Important - make sure you download the correct installer for your activation key. Each version of the software has its own set of activation keys (e.g. you cannot use an English activation key with the French version of the software).


11. Useful support articles


 
If any part of this article was unclear, or you think there is something missing (e.g. extra steps, examples or images), let us know and we'll update the article:
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