Choose and Tell: Fairy Tales
by Inclusive Technology
Adam
Last Update 20 hours ago

Article contents
- Overview
- Who's it for?
- Using the program
- Story flow
- Options
- System requirements
- Downloads and documentation
- Useful support articles
- Troubleshooting
1. Overview
The Choose and Tell series is a collection of fun, story-based activities designed to develop choice-making, listening, and storytelling skills.
Each title encourages children to make decisions that influence what happens next in the story - helping them learn that their choices have consequences.
The Choose and Tell titles are perfect for learners using switches, touchscreens, or pointing devices, and are especially popular in early years and special education settings. With engaging animation, clear narration, and bright visuals, they provide a motivating way to practise language development, cause and effect, and turn-taking.
Other titles in the series include:
Each follows the same simple, accessible format - ensuring consistency for learners and flexibility for educators.
2. Who's it for?
This program is suitable for:
- Learners working on early communication and choice-making
- Learners developing sequencing skills
- Children who benefit from cause-and-effect activities
- Learners using switches, touch screens or alternative access
It works well in classrooms, therapy sessions, and at home with adult support.
3. Using the program
Starting a story
- Select Play Game from the title screen.
- The first page of the story appears with spoken and visual prompts.
When the learner only needs to continue the story, a mouse icon or switch icon appears.
When a choice is needed:
Move the mouse pointer over an object (it changes to a hand).
Click to select.
With switch scanning:
Items are highlighted automatically, one at a time.
Press the switch when the correct option is highlighted
Back button
- The Back button allows the learner to return and make a different choice.
- This button does not appear when switch scanning is enabled (if removed in Options).
4. Story flow - what happens in the game
The learner makes choices at each stage:
1. Choose a character
- Snow White
- Beauty
- Cinderella
- Princess Aurora (Sleeping Beauty)
- Rapunzel
2. Choose transport
- Options may include:
- Moped
- Rollerblades
- Pumpkin coach
- Helicopter
- Limousine
(Only two or three options appear at once, depending on settings.)
3. Choose a destination
- Possible destinations:
- Candy cottage
- Palace
- Fairy-tale castle
- Tower
- Supermarket
4. Explore the story
The learner continues making choices, including:
- Which bowl of porridge to eat
- Which bed to try
- Who enters the room
- What activities the characters do together
5. Magic kiss and ending
- A final magical moment leads to a story ending.
Replay option
At the end, the learner can replay their story without decision-making screens.
5. Options
Open the Options menu:
Click Options on the start screen, or
Press Esc or M during the story
Choose whether decision screens show two or three options.
Character choice always shows all five characters.
Enable or remove the Back button.
Adjust how long each item is highlighted during single-switch scanning.
Change the colour of the scanning outline.
Turn on spoken feedback as each option is scanned or hovered over.
Sets how long a switch must be held before it is accepted.
Helps learners with brief or accidental switch presses.
Example: 0.4 seconds means only presses longer than 0.4 seconds are recognised.
6. System requirements
- Compatible with: Windows: 7 / 8 / 10 / 11
- Activation key delivered by email.
- MSI installer is available for site licence customers.
- An active internet connection required for installation/activation.
7. Downloads and documentation
8. Useful support articles
9. Troubleshooting
Cannot verify serial number


If any part of this article was unclear, or you think there is something missing (extra steps, examples or images etc.), let us know and we'll update the article:
Support article feedback form
