Choose and Tell: Legends
by Inclusive Technology
Adam
Last Update 19 hours ago

Article contents
- Overview
- Who's it for?
- Using the program
- Options
- Printing images
- System requirements
- Downloads and documentation
- Useful support articles
- Troubleshooting
1. Overview
The Choose and Tell series is a collection of fun, story-based activities designed to develop choice-making, listening, and storytelling skills. Stories are fully narrated with strong visual prompts.
Each title encourages children to make decisions that influence what happens next in the story - helping them learn that their choices have consequences.
The Choose and Tell titles are perfect for learners using switches, touchscreens, or pointing devices, and are especially popular in early years and special education settings. With engaging animation, clear narration, and bright visuals, they provide a motivating way to practise language development, cause and effect, and turn-taking.
Other titles in the series include:
Each follows the same simple, accessible format - ensuring consistency for learners and flexibility for educators.
2. Who's it for?
This program is suitable for:
- Learners working on early choice‑making skills
- Learners who benefit from clear cause‑and‑effect activities
- Switch users (single or two switch scanning)
- Learners using mouse or touch screen access
- Classroom staff, therapists and parents supporting SEND learners
3. Using the program
Starting a story
- Open the program.
- Select Play Story from the title screen.
- The first page of the story will appear with spoken and visual prompts.
Where the learner only needs to move the story on, an image of a mouse or switch appears on screen (depending on access method).
Making choices
- When a choice is available, move the mouse pointer over an item.
- The pointer changes to a hand and a scan outline appears.
- Click to select.
If switch scanning is enabled, each option is highlighted in turn.
Choosing a character
The learner chooses one of five heroes:
- Sir Lancelot
- Jason (of the Argonauts)
- The Pharaoh
- Rama
- Hiawatha
If using switches, scanning must be started using the configured switch (for two‑switch setups, press the space‑bar switch as described in the manual).
Choosing transport and destination
- How the hero travels (for example: horse, elephant, ship, canoe)
- Where they go (for example: castle, forest, pyramid)
The options offered are randomly selected by the program. They do not have to match the chosen character.
The number of choices shown (two or three) can be adjusted in Options.
Doors, treasure and monsters
At each destination:
- The learner chooses a door or pathway.
- Behind the door is either treasure or a monster.
Treasure
- Progresses the learner to the next level.
Monster
- The monster asks a question.
- Answering correctly allows progress.
- Question difficulty can be adjusted in Options.
Level 3 - finding the lady
At Level 3:
- The hero finds their lost companion trapped in a cage.
- One final question must be answered correctly to finish the story.
At the end, a summary screen shows:
- Treasure collected
- Monsters encountered
Replay the story
At the end of the game, the learner can replay their story.
- The replay shows the full story sequence.
- Decision‑making screens are skipped.
4. Options
Open Options:
- From the title screen, select Options
- Or press Esc or M while a story page is on screen
Choices
- Set whether the learner sees two or three choices on decision screens.
- Character selection always shows all five heroes.
Questions
- Adjust the difficulty level of questions asked by monsters.
Back button
- Enables or removes the Back button (top‑left of screen).
- The Back button allows learners to return and make a different choice.
- The Back button does not appear when using switch scanning.
Switch access
- Choose how the learner controls the program:
- Mouse
- Touch screen
- Keyboard
- One switch scanning
- Two switch scanning
Scan speed
- Controls how long each item is highlighted during single‑switch scanning.
- Slower speeds give learners more time to respond.
Scan colour
- Sets the colour of the outline shown around scanned items.
- Choose a colour that is easy for the learner to see.
Auditory scanning
- Reads out the name of each choice as it is scanned.
- Choices are also read aloud when the mouse pointer rolls over them.
Delay (pre‑acceptance delay)
- Ignores very brief switch presses.
- Useful for learners with involuntary movements.
- Example: a 0.5 second delay means only presses longer than 0.5 seconds are accepted.
5. Printing images
- Images can be printed at any time during use.
- Press Ctrl + P in Windows to open the print dialogue.
- Colour and black‑and‑white images are available.
6. System requirements
- Compatible with: Windows: 7 / 8 / 10 / 11
- Activation key delivered by email
- MSI installer is available for site licence customers.
- An active internet connection required for installation/activation.
7. Downloads and documentation
8. Useful support articles
9. Troubleshooting
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