Look to Learn
by Smartbox
Adam
Last Update 10 days ago

Article contents
- Overview
- Who's it for?
- Setting up Look to Learn
- Calibration
- Using the activities
- Changing pictures and videos
- Activity analysis
- Keyboard shortcuts
- Downloads and documentation
- Request a licence reset
1. Overview
The activities were developed with input from teachers and therapists and are often used for:
- early eye‑gaze access
- informal assessment
- building confidence and motivation
2. Who's it for?
- children and adults new to eye‑gaze
- learners exploring cause and effect
- learners developing visual attention
- learners beginning to make choices using eye‑gaze
- teachers and teaching assistants
- therapists and AT professionals
- families supporting learning at home
3. Setting up Look to Learn
You can download the program here: Look to Learn (EXE)
Licencing:
- When first installed, only three activities are available.
- Enter your activation code to unlock all activities.
- If needed, use the Buy Online option to purchase a licence.
4. Calibration
Good calibration improves accuracy, especially for activities with smaller targets.
Important notes:
- Large or free‑movement activities (for example Magic Mouse) are more forgiving.
- For first‑time users, it can be helpful to start using someone else’s calibration so the learner can explore without pressure.
Calibration tips
- Use a dark background where possible
- Start with 5‑point calibration
- Use motivating or high‑contrast images
- Medium speed or step‑through calibration works well
- reflective glasses
- long eyelashes or droopy eyelids
- bright light shining into the camera
- move the screen, not the learner
- use the camera’s track indicator if available
- reduce distractions in the room
5. Using the activities
Sensory – cause and effect
The learner sees an immediate response when they look at the screen. Examples include:
- Custard Pies
- Magic Mouse
- Egg
- Cannon
Explore – exploring the whole screen
Encourages looking around the display. Examples include:
- Bottles
- Graffiti
- Scratch Card
- Park Life
Target – improving accuracy
Activities with clearer targets. Examples include:
- Hose
- Bubbles
- Fruit Punch
- Snowflake
Choose – making choices
Learners look at an option for around 1–2 seconds to select it. Examples include:
- Dinner Time
- Drummer
- Opinions
- Paper, Scissors, Stone
Control – more precise eye‑gaze control
Supports skills like sequencing and drag‑and‑drop. Examples include:
- Darts
- Wizard’s Potion
- Penalty
- Scene‑building activities
6. Changing pictures and videos
- Select Change Pictures at the start of the activity.
- Click an image to replace it.
- Use the green arrow to restore defaults.
.mp4, .avi, .mov, .webm
7. Activity analysis (heat maps)
After completing an activity:
- Click Analysis.
- Coloured trails show where the learner looked.
- Colours change from blue → green → yellow → red based on time.
- Save the heat map image for records if needed.
8. Keyboard shortcuts
Examples include:
- S – start activity / save heat map
- A – open analysis tool
- D – restore default pictures
- Backspace / Escape – go back
9. Downloads and documentation
- Look to Learn (EXE)
Your activation key will be supplied by email
- This workbook accompanies the Look to Learn eye gaze software. It is for teachers, parents or anyone else facilitating eye gaze sessions and is a tool to track progress over time: Look to Learn Workbook
10. Request a licence reset

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